PETAL et al. Indie Startup Academy
Project-Based Learning Concept to Completion
About Indie Startup Academy
A Message to the Creative Commons Community
How to Use this Site
Wall of Heroes
Contact Us
Design & Development
3D Modeling
Creating a Basic Head in Sculptris 3D
Creating a Tree in Blender 3D – Part 1
Creating a Tree in Blender 3D – Part 2
Creating Grass in Blender 3D
Introduction to Blender’s User Interface
Introduction to Sculptris 3D Basic Functions
Coding, Programming and Scripting
Introduction to Basic C# – Part 1
Introduction to Basic C# – Part 2
Unity 3D: FPS Coding the Player Character
Game Art
Creating a HUD and GUI in GIMP
Game Design
The Game Design Document (GDD)
Writing for Games
Game Development
Introduction to Game Development
The Seven Formal Elements of Games
Game Engines
Construct
Construct 2: Create a 2D Fighting Game – Part 1
Construct 2: Create a 2D Fighting Game – Part 2
Construct 2: Create a 2D Fighting Game – Part 3
Construct 2: Create a 2D Fighting Game – Part 4
Construct 2: Create a 2D Fighting Game – Part 5
Construct 2: Create a 2D Fighting Game – Part 6
Construct 2: Creating a 2D Fighting Game Introduction
Game Publishing
Publishing Your Indie Game
Level Design
Level Design and Game Mechanics
Unity 3D: Creating an Island Level
Marketing
Marketing Your Game
Project Management
Agile SCRUM for Game Development
Quality Assurance (QA)
Real-Time Instructor Led Online Training
Rigging and Animation
Blender: Modeling, Rigging & Animation v2
Blender: Modeling, Rigging and Animation
Rigify in Blender & Import Into Unity 3D – Part 1
Rigify in Blender & Import Into Unity 3D – Part 2
Unity 3D: Mecanim, Rigging and Animation
SoundScapes: Music & Sound Effects
Adding Music and Sound Effects to Unity
Reference & Resources
Blender 3D Interface Default View
Reference: Blender Quick Chart
Reference: Blender Quick Chart
Quick Chart
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